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Post by blasphear on Apr 11, 2008 23:15:05 GMT -5
Hi guys! This thread is about quests you think should be in Vvardenfell. I'm sure their are many and I would love to hear them, I would like the the main guest for S-V-M to rock and, while I'm sure it will, hears my input. As we all know, The Neravarine has gone missing, Vivec has no mention (could be dead like he thought he would be after Dagoth Ur was defeated!!! Yay!!!), Ald-Ruhu is destroyed, Redoran is at war with the Nord and their is no slavery. Sooo... The Neravarine is out of the picture for now. Vivec is likely still in his temple surviving of willpower alone. their is not much left of Redoran and slavery means theirs more beat folk. So we start in Ald-Ruhu. just because Martin has closed the Oblivion Gates dose not mean the Deadra have stopped their attacks . they mass at the summit of Red Mountain feeling the lingering power of the Ashkan. You arrive at a port. Meet a member of the Blades and are told to evac Nobles living under Scar, in Ald-Ruhu. You save Varvur Sarethi who becomes head of house and companion. You are told that fort Moon Moth is under attack and using the mages guild teleport you travel to Balmora and then to Moon-Moth. Saving the day you find Balmora has been over run! Almost everyone is dead and you are confronted by a Telvanni mage, wanting help to stop Sadrith Mora from suffering the same fate, you Travel around finding Mages and warriors from all over Vvardenfell. In the assault the Telvanni capital is almost lost, however help is found. a small army lands on the sure flying the flag of the Neravarine. When the Deadra are defeated you find out that the Neravarine has been trapped in an Oblivion Gate! as they opened all over Akavir. With the Help of Vivec you restart Ghost Gate and in his last moments Vivec Opens a Great Gate that sucks you and all the remaining Deadra into it. While on the plain you must save the Neravarine, close the portal and Kill as many of the Deadra scum as possible. so how do you like it? it's a work in porgress but hay you got to start somewhere! post your responces on what you think and what you got. Blasphear
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Post by wyzzardd on May 6, 2008 7:59:33 GMT -5
Interesting!
Ok...Here's my thoughts.
One thing I loved about Morrowind and didn't like about Oblivion was that the main character (me) was an unknown or "secret identity" that I had to discover through the development of the main quest. In Oblivion, I was a hero because of my actions, but in Morrowind, I was someone special, and I had to discover my true identity. In addition, my true identity was important to the plot.
I'd love to see something to that effect woven into the development of this story. It makes the story more personal and immersive.
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cnc
Blackcap
Posts: 110
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Post by cnc on May 6, 2008 10:13:25 GMT -5
I wouldent mind seeing a Muesium of Artifacts and not overly done guild storys like Oblivion (where every Guild puts you as the savior of the guild the great hero)and that the mages guild is a mages guild as In Oblivion did any fell that the Mages guild was more just a whck a few Necromancers guild where it did not require any magic and the only quests what reqired magic was 4 and all of them had scrools which would have the magic needed for the people who did not use it.
Just a note how could any one implement the Neravarine as it would be kind of annoying that the players chacter in Morrowind was an Argonian and then in this mod the Neravarine was an Imperial.
Same goes for next Elder Scrolls with Sheogorath What will its statue look like and its Voice-- My guess they will use Haskill
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Post by thePOSTALmodder on May 6, 2008 12:31:46 GMT -5
Yes, cnc I quite agree. I hate it how you're the "Savior" of most guilds. We want a... more "moderate" plot, an interesting plot, but certainly NOT with you being the ultimate center of it, the "One and Only ZOMG IT'S T3H CH4MPION". In fact, in some guilds it will be almost impossible to become leader or even become an important enough person. There will be attribute and skill requirements for each rank and some choices will permanently prevent you from becoming leader, such as getting expelled even if once or simply pissing off the wrong people, or not bribing the right person etc.
I think we will add a Daedric attack on Ald'ruhn. But it won't be IN the main quest, instead it may be a REQUIREMENT to progress in the main quest. And no, you won't become the "Hero of Ald'ruhn" or any cliche nonsense like that, LOL, you will simply be an adventurer who fought alongside the guard to drive the Daedra out.
After that, we don't really want too many quests that have to do with the Oblivion Crisis. Our storyline will deal with the aftermath alone and the issues all the NPCs from Cyrodiil keep talking about in their rumors and background, such as the collapse of the Tribunal Temple religion (mentioned by at least two Dark Elven NPCs).
The Ald'ruhn quest will be made so that it fits both the Oblivion Crisis AND after it. Because there won't actually be a gate open when you get there. You will simply have to drive the Daedra out of it, helping the remaining Redoran guards as well as Buckmoth soldiers (who will come to aid, considering their fort is close to the town)
Vivec is missing too, so you definitely will not find him in his palace. His exact location though and reason for disappearing has yet to be decided. Same for the Nerevarine, but none of the two will be in Oblivion.
And the Ghostfence is gone for good.
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Post by thePOSTALmodder on May 6, 2008 13:12:20 GMT -5
Just a note how could any one implement the Neravarine as it would be kind of annoying that the players chacter in Morrowind was an Argonian and then in this mod the Neravarine was an Imperial. A very good question. How will the Nerevarine be portrayed... we should add that to the FAQ. You're right, having a fixed race, gender and appearance would suck. Most players wouldn't like that. Covering the Nerevarine NPC enitrely with an armor and giving him completely silent dialog would be a much much better idea. But if the armor isn't unique, it would kinda suck. It wouldn't feel like the Nerevarine is really that important, just an NPC in a full suit of Daedric Armor/whatever. So we'd have to get a unique set of armor. Plus the Champion of Cyrodiil can always just kill the Nerevarine. I guess we could make the armor stuck but it feels a little wierd... There are others ideas though. One is to simply select randomly an NPC from a collection of Nerevarine NPCs, all with different genders, races and appearance. But that doesn't sound too appealing. Another one is through a "dream". Here's a possible scenario: You (the player during the main quest) experience a strange dream and get a message "You get a strange dream blah blah blah..." Then you talk to NPC X about it who will ask you stuff like: "What did you see?" You say: "I dreamt of a figure blah blah blah..." "What did the figure look like?" You have the options: "A Dunmer maiden", "An old High Elven wizard", "A Nord barbarian" etc. or something like that. And that determines who the Nerevarine will be. And another option is quite backwards. For example, you are asked by an NPC what you THINK the Nerevarine is like. If you say she's a Dunmer maiden, you might have the surprise to find out that HE'S actually a Wood Elf. Why not? The Morrowind version of Sheogorath sounded exactly like Haskill. (The Oblivion version BEFORE SI came out sounded like a spoiled Pokemon addict but whatever.) I think they'll simply ignore it, unless absolutely necessary. They've already shown they have no problem changing voices as they see fit. The statues will remain the same though, I don't think any of Sheogorath's followers will ever know because: 1) They're too coockoo. 2) If they're not coockoo enough, most of them have never really been to SI, let alone seen Shoegorath. 3) It's impossible to change so many statues.
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cnc
Blackcap
Posts: 110
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Post by cnc on May 6, 2008 14:00:03 GMT -5
Thats a good approach to the Nerevarine, reminds me of the Chacter creation system in morrowind with the moral questions.
So the ghost gate is gone, But a shrine would be there marking the Construction and deeds of the Nerevarine
Im just wondering about if you have a plan like making the Tribunal come alive again as there is a Dunmer who says he has seen the words of gods to rebuild the Tribunal on the grounds of daedra worship
The Imperial Cult dosent like it though and could cause trouble.
Also I hope all armours are playable in this mod as it really peed me off in Oblivion that certin armours were impossible to get.
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Post by thePOSTALmodder on May 6, 2008 16:41:40 GMT -5
Ghostgate and Ghostfence aren't gone. But the Ghostfence is simply "deactivated". The shield that used to prevent the blight from spreading is gone because blight storms are gone along with Dagoth Ur and most of the Sixth House cult. Ghostfence's pylons remain merely as a landmark, to honor those who helped put an end to Dagoth Ur. And the citadel itself (Ghostgate) remains a garrison for the remaining Ordinators and Armigers. And a pilgrimage site. For players, it will be a great place to steal glass armor and Ordinator armor from. That's what I used to do back in the Morrowind days.
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cnc
Blackcap
Posts: 110
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Post by cnc on May 6, 2008 16:57:44 GMT -5
Im just wondering hasnt Lhammonds made Morrowind Glass armour and has not realsed it for over a year as he said on a forum post he has the model ready
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Post by thePOSTALmodder on May 7, 2008 14:09:38 GMT -5
Yeah, what's up with that? I do hope he releases it. What started out as simple project seems to have "mutated" into something much more...
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cnc
Blackcap
Posts: 110
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Post by cnc on May 7, 2008 15:36:18 GMT -5
I dont know weather he has given up on it or not, if he has I think he should ask another modeler to finsh it off
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Post by lenamarie on May 29, 2008 8:07:06 GMT -5
Neraverine would Slaughter the Champion of Cyrodil. Neraverine is a Legendary figure for a reason, and more over slew 1 (or 2 if you did in Vivec ) "gods". The closest the champ is to that is defeating Jyggalag. I dont think you should be able to fight Lord Nerevar but it'd be cool if you could get quests from s/he or fight side by side.
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Post by thePOSTALmodder on Jun 8, 2008 8:45:33 GMT -5
The Nerevarine will be a "good" and "friendly" NPC. You can still attack him/her though but it will be an insane fight. The Nerevarine is one of the most powerful entities on Mundus.
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Post by elfinor on Jun 12, 2008 6:21:09 GMT -5
Like the story. I also have a couple of ideas for the main quest: Politics and infighting in the houses Resistance from the 'old crowd' of House Redoran who resent the 'outlander' (Nerevarine) who save the day. I think some might resent the Nerevarine (regardless of the fact he took down Dagoth Ur) because he did basically rip apart the structure of the Temple and (even though at the time no one knew that Almalexia was killed by him) strengthened the Rule of Helseth who, as a Hlaalu, is anti-Redoran. This could be them refusing to leave the Skar, or trying to kill the Champion of Cyrodil. While it's not really what a nice fair person would do, Bolvyn Venim did have a pretty bad case of dickhead and he would have had dickhead followers who don't like the Nerevarine. While a bit far fetched (ie not in rumours or anything) there could also be some resistance from insane Telvanni Councillors who want to side with the Daedra, and you could join them in sort of like an evil version of the main quest
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Post by thePOSTALmodder on Jun 19, 2008 4:47:58 GMT -5
The Daedra have no allies except the Mythic Dawn. Telvanni will not be allied with Daedra in any way, but then again, the storyline starts after the main quest. The rest are simply side quests and faction quests that will usually have nothing to do with Oblivion gates.
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Post by john44 on Jun 21, 2008 16:40:22 GMT -5
Let the character be the Neverine. A sect of the Blades maybe the same one that was going to seek out Namiras shroud ambushed the neverine when the emporers visions or some elder scroll warned ot the upcoming daedric invasion. They brain wiped the neverine so that he could be remade to better deal with the current crisis and to prevent the possiblility that he would rather remain in Vardenfell to protect the people there. Caius Cassodus could meet the champion of cyrodil and warn him that he is being hunted again because he is too powerfull and may be a threat to the new imperial dynasty. The new main quest would be to gain new armor, weapons, and spells to defend against the new poisons and attacks used by the cult and eventually hunt down and destroy it's leadership. The story about the neverine's expedition was a lie spead to cover up what they had done. This would allow players to recover holdings that they owned in morrowind game and meet some of the old characters as old friends.
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