cnc
Blackcap
Posts: 110
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Post by cnc on May 8, 2008 8:03:28 GMT -5
To true I think the levelsystem is a good idea but only works at level 30.
I think one of Oblivions greatest problems was there really was no diffrence in land, most was just forest and snow they could of added amore deserty theme on part, they should of given up on a few dungeons for more settlements and a fort(what works) The NPcs voice sound to much the same The Citys were no diffrent really they felt to the same Being a vampire is weak, and a vampire you didnt get hurt by the sun, vampires still attack you. The Guild felt to straght forward and the npcs gave to much of a hero look on the player, which was a bit annoying. Half of the thives guild was not much about Stealing,the mages guild did not need any magic to compelete that guild, The Fighters guild was rubish as after completeing it, there wasno need for it(In Both Morrowind and Oblivion you should beableto hire a Fighter). The DB was good but once got half way went down hill with the savior of the guild crap and just in to quests whereit was just a go in to a dungeon and swing amace, no sneaking.
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Post by thePOSTALmodder on May 8, 2008 11:23:13 GMT -5
I actually liked the Thieves Guild questline, but the idea of YOU becoming the new Gray Fox seemed too far fetched. The gameplay was poor as always though. I wish the quests offered a minimum intellectual challenge at least and that you didn't have to break into various places alone.
The dungeon beneath the Palace could have offered more interesting secrets and tough bosses that required team work (companions) to beat.
The whole "You! YOU'RE THE ONE AND ONLY WHO CAN DO THIS" crap was annoying. I know Cyrodiil is full of noobs, but come on, at least put a minimum level requirement so you can't just complete everything at level 1.
I liked the DB questline because you couldn't become the ultimate leader. Then again, you DID become listener which is the second highest rank below Sithis and Night Mother. So that kinda sucked too.
There were no speaker quests at all and that sucked too. It would have been fun recruiting new members.
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cnc
Blackcap
Posts: 110
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Post by cnc on May 8, 2008 13:18:27 GMT -5
True the palace should have been more improved(perhaps an underground maze consisting of near to no enemys) under and in the palace, But the thing they should of taken out of the Thives guild was the quest markers and all quest markers., as thats what made it to easy The Grey Fox Yeah Taking it to far, perhaps a doyen, maybe come the Grey Fox if the player has fenced 50,000 gold, has got the skills of up to 2 masters and the rest expert(in Certian Sneak Skills)
The Mages Guild was the most stupidest plot in my oppinion as there are only 3 councel members, 2 get killed off, the Bruma Guild gets Burnt, you dont get the BloodWorm Helm or Necromancers Amulat at the end.The quests are dull, just un in kill some Necromancers there done and They ruined one of the best chacters to use in a main plot for future games the King of Worms( who wasent very powerful at high levels) The worst is that the quest Givers keeping saying you are the one to do this and you a lone, which really got on my nerves.
The Fighters Guild was doing both Legion Jobs and Mercenary Work and the Story made it more stupid, with the "you are the one thing".
The DB story was alright untill half way as thats when the quests get to just killing no sneaking and then you are progressed as the one of destiney and at the end there is only 4 people in the shrine- There is a mod what is making a addon to the DB what makes you rebuild it-and the player has the choice to be loyal and help the guild or trade it in for cash.
What did you think of Knights of the Nine addon I had mixed views on the Knights of the Nine as I like the serch for the Relics and pilgramage of the Divines(felt Morrowindish but hated the story as its you are one quests, I think they could of implemented the Serch for the relics and make the Nine Divines faction joinable with perhaps like healing quests and in later quests serch for the armour by useing old Books and maps not Quest markers. I think they shold of included the nights of the nine but joinable and they more help the player in serach of the relics.
I dont mind becomeing head of a guild but put requiments to it like say put mini quest in like Alyied relics, or serch of old books for the MG and you must be of master wizard rank for about a year, the rest of the councel must like the player and must have a Skill requiment of 2 masters and 4 Expert skill levels of magic schools ETC...
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Post by thePOSTALmodder on May 8, 2008 15:20:48 GMT -5
Warning: SPOILERS FOLKS
So apparently you a the saviour of the Mages Guild, the Fighters Guild, the most elite of the Thieves Guild, the favored holy crusader of the Nine equal to Pelinal Whitestrake himself, yet also the prophesized evil listener of the Dark Brotherhood... and above all the PROPHESIZED saviour of ALL of Mundus (because Uriel saw you in a dream) AND THE NEW RULER OF THE REALM OF MADNESS... And YET you are level 1 or 2 HAHAHAHAHAHAHAHAHAHAHA! It really feels silly when you think about it this way. In fact, it's pure madness, that why you're the new Sheogorath. The whole of Mundus believes absurd and contradicting things about you... yet they're true. ;D
I liked Knights of the Nine because of the pilgrimages and quest for relics (though the quests themselves were still a bit too easy), it sort of reminded me of Morrowind and the Temple pilgrimages. And searching for treasure. I just wish you didn't suddenly become ANOTHER hero, I mean it's getting old and unrealistic.
And remember Sir What's-his-name? He was ALSO questing for the relics. Yet, there wasn't even a single quest where you had to prove you're better than him. Why doesn't he get to be the crusader?
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cnc
Blackcap
Posts: 110
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Post by cnc on May 8, 2008 15:40:19 GMT -5
Both Knights of the Nine and SI was trying to be more Morrowind and still feel Oblivion, but it succeded some place and others failed
I thought becomeing the Daedric ruler was abit over the top(even though there is no diffrence except for a staff and a throne as every one in the Isles still treats the player like a bag of Crap)
Did you think Voice acting was a good thing as I thought it runined oblivion as there was only the standed 2 to[pics for Npcs in oblivion and It felt really boring and dident do well for conversations.
Mind you a the dialogue was good when listening on to other Npcs conversations with each other.
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cnc
Blackcap
Posts: 110
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Post by cnc on May 8, 2008 15:45:25 GMT -5
also i thought of a way to make Creature leveling work for Oblivion, Just start the creature leveling when the Player is at level 30 Advantages hard for new players to do everything and high level players will have a challenge
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Post by thePOSTALmodder on May 9, 2008 5:38:02 GMT -5
I thought the dialog sucked in Oblivion. There weren't as many dialog lines as in Morrowind. The Elves all share the same voice. Whatever happened to that whiny squeaky Wood Elf voice or the Dark Elven voice? Khajiit and Argonians also share the same voice and I also liked the Morrowind Imperials better. Sheogorath's voice was cool though. ;D I thought becomeing the Daedric ruler was abit over the top(even though there is no diffrence except for a staff and a throne as every one in the Isles still treats the player like a bag of Crap) Uhm, yeah, I suppose that's either because you are never a true Daedric Prince or simply because Bethesda got lazy to overhaul NPC behaviour accordingly. You can't even access certain parts of your OWN palace. also i thought of a way to make Creature leveling work for Oblivion, Just start the creature leveling when the Player is at level 30 Advantages hard for new players to do everything and high level players will have a challenge I can't say I'm very fond of creature/NPC level-scaling at all and with Oblivion's mechanism it's not possible. If you set an NPC with a level scale like +X, it will ALWAYS be X levels above your character. I prefer region-based difficulty, but since SoVvM is not a total conversion and doesn't replace Cyrodiil, I thought about doing everything from medium difficulty to very hard (especially on Solstheim) to insanely hard for boss characters. You got Gaenor for example who has about 5000 HP 750+ Luck, constant restore health and heavy resistances. He also has reflect damage. I tested a fight with him, two Ordinators, one Royal Guard and the warlock merchant joined the fight. They all died from the reflected damage, even though you were, shall we say "the main tank" I'm going to buff up a character to the level-cap with cheats and strong weapons/armor/potions and see how long it takes to kill certain bosses on your own. ;D There's also Helseth, who appears in the courtyard at around 1:00PM. He's hard to kill with his constant restore health and 100% magical reflect, but he drops the best amulet ever.
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cnc
Blackcap
Posts: 110
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Post by cnc on May 9, 2008 6:37:29 GMT -5
Region based difficulty was quite a good thing for Morrowind and the fact that in Morrowind if you took the roads to other towns you werent Bombarded with enemys like Oblivion was, just from the Imperial City to Skingrad I ran in to 4 Ogres, 2 sprigians and a Goblin. which was really irrateing.
Also i alwyas wondered why Bethesda neaver made any other guilds like the Legion, if Oblivion was based in the heart of the Empire, where the organistion of the Greatest army what has captured many lands and all it has in oblivion is Prison,
The Imperial Cult wheres that( i think Knights of the Nine Expansion should of been that)
And poltical houses, the heart of the Empire again would have a huge councel polctic partys and own owned land.
And A vampire in oblivion was boring no Clans what so ever.
While Oblivion has loads of advances like the Npcs AI, Combat,Graphics,scripts. The game play feels backwards
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Post by thePOSTALmodder on May 9, 2008 11:51:39 GMT -5
If I recall correctly, there should be a powerful clan, mostly made up of nobles and important people. Of course, the player never gets any access to it... The Imperial Cult is simply another name for the Nine Divines religion, so technically you are part of it in Knights of the Nine. It's just never called that way in any part of Oblivion. I don't know about the parties though, Cyrodiil isn't ruled like Morrowind actually. There is one Emperor, the Elder Council and the counts I think. I wished we knew more about the Elder Council though. THAT is where the true power in the Empire is.
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cnc
Blackcap
Posts: 110
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Post by cnc on May 9, 2008 13:20:28 GMT -5
I would still imagaine there would be major polictical partys as thats what the councel is about like a small party in the Niben part of Cyrodill focuses on Mineing, and have small mineing camps around the area but the citys Like Bravil and Leyawin are full of diease and less money. As it is spent on the Mines but because of this there are more cheats and murderers in Niben Citys But with that polictical Party it is more easyer and cheaper to get armour and weapons as of supplies, perhaps make Ebony amour rare not just constant appear on Bandits, the only way to get Ebony armour easily is useing the mines to get the ebony and if high Armouerer skill the player makes it on its own or if armour skill is not good one craftsmen can make it.
then the Colvian part could be more for helpng and expanding on the Empire by making farm encampments and helping the people of the Empire, Does not give much money, but Citys are full of good people who help out and more lively and because of the live stock, merchants have more money which means cheaper things. Alchemy supplies are easy to get. Bandits are less and there are watch towers on the roads with more settlements
The main Polictcal leaders could have
the Nibin leaders could have an estate in a legion fort with a mine open near by, owned dicrectly near them.
The Colvian leaders could have legion forts to them with inside farm encampemnts and a small area for travellers to sleep and a well off merchant haveing 1500 Gold
The Emporer would have far more better things to do, and beside though looking though Lore abit the Emporer has very little power at the end of the thrid era and was more of a figure head of the Empire
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cnc
Blackcap
Posts: 110
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Post by cnc on May 9, 2008 13:33:47 GMT -5
The Knights of the Nine wasent really about the Church just the gods
I thought Knights of the Nine should be more of a Religous Faction then a Knight Faction(they would have to change the name though)
Where it could perhaps add a few new areas to the IC temple District where its the major head of the church and where major decsions could be made.
When the player joins, the player must do the pillgramage, once thats over the player and 2 is sent to give some aid to the poorer citys of Cyrodill by being a courier and giveing some cure diease and restore health potians to some of the beggers, perhaps even have to travel to a small Imperial look out post and help heal a few legioneires after a bandit attack. During this time however a priest gets visions of relics of the Crusader and that they are holy items what will help the people of Cyrodill, the Helm is recovered by a bunch of people(not including the player) But latter the player comes along to hekp Collect but Bandits start to raid the church and steal some of the relics and the player with some of the Churches personal guards must collect them from the bandits where you can trade 40,000 gold to them or take it by force.
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Post by skitch on Jun 23, 2009 5:59:39 GMT -5
I hated how there was no level requirement because I literally finished everything on hard at level 1, all you have to do is = Run in and run out of the dungeon
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