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Post by thePOSTALmodder on May 6, 2008 18:08:48 GMT -5
Here is where you can report bugs if you're a tester. Suggestions for testing: 1. Custom Race Fix Test: Create a new game, choose a characters with a beard and see if Valen Dreth reacts according to your race. Go outside and play the Daedra Lord Boethia's quest once you reach the necessary level. (You can use "player.setlevel [value]" in the console.) 2. Sheogorath Quest: Play SI main quest until Sheogorath reveals an important THING. (You know...) After that finish talking to Sheogorath and you will get a Journal update. Talk to Sheogorath again and complete his quest. Do this before you progress too much into the main quest or you'll fail. 3. Transporation Providers: Just get a lot of gold and try out transportation services. 4. Savegame Working? They should. They work for me. But just in case, start a new game, play a bit, save, quit game then reload. Just to make sure it works.
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Post by wyzzardd on May 7, 2008 4:51:36 GMT -5
Here is where you can report bugs if you're a tester. Suggestions for testing: 1. Custom Race Fix Test: Create a new game, choose a characters with a beard and see if Valen Dreth reacts according to your race. I tested all bearded and non-bearded races, and Dreth responds appropriately to bearded races. Weird to play a female with a luxurious beard! Wyz
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Post by thePOSTALmodder on May 7, 2008 10:57:01 GMT -5
LOL, I would have removed that, but it's not a possibility. There are no other ways to add beards though, you must make separate races. And a race always has two genders, you can't disable one.
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Post by nali on May 7, 2008 21:58:05 GMT -5
1. Created a Morrowind Dark Elf, Valen Dreath reacted properly to me.
3. Vvardenfell's ship captain does not offer transport to Solstheim, only back to Cyrodiil. I do not know if this is intended.
Side note, cities seems to be missing for me. I also do not know if this was intended (or still in the works) or not or if it is a problem on my end.
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Post by wyzzardd on May 8, 2008 7:23:24 GMT -5
Here is where you can report bugs if you're a tester. Suggestions for testing: 3. Transporation Providers: Just get a lot of gold and try out transportation services. I'm testing transportation today. Here are a few of my first entries: I like the voice choices for characters. The actor voices are perfect for the characters, and the lip action follows the dialog perfectly. Will spoken dialog eventually be provided for all topics? If not: The lip-synch seems to be the same length for all topics. Some topics are short and therefore, the lip-synch seems way too long for the topic. Just a minor issue of course! Percius offers travel at one price, but the actual trip is another price. All travel works, however. That's true for each character. I tested all the travel choices. Travel works OK. Toranil's dialog about Vvardenfell has a misspelling (Vvvardenfell). Also, I notice that the characters will run through the entire gamut of "little advice", "little secret". I imagine this will change for the final release? They should probably give me only one advice/secret per discussion. I also notice that all the characters, including guards, etc., have the full gamut of dialog topics. I'm thinking that will change in the final release? Not absolutely necessary, of course. That's it for now. It's a lot to check, so I'll go back and recheck again later. Gee...it was awesome to return to Mournhold! It brought back so many memories! Again, you folks have done such an amazing job of bringing Morrowind back to life! Wyz
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Post by thePOSTALmodder on May 8, 2008 7:55:36 GMT -5
I know, but with the amount of work that would take, we've decided to simply mass copy/paste/rename the same .mp3 and .lip files for each line. We will not have voices for all lines though, it's an huge task, especially if we plan on making more complex dialogs than in Oblivion. Morrowind had complex and often quite long dialog lines.
Unfortunately, that's something not easy to implement with 100% success. If you did it like you did "Rumors" for example:
1. It would be limited to only one line. 2. The rumor/advice would remain the same the entire day, regardless of changes in disposition.
Well, no, that was the point. It gives the player a feeling of choice because "Oooh goodie, I can annoy Ordinators constantly asking them to repair my stuff!"
Even though they have all topics, their responses can be very different. A guard will never be able to tell you anything useful about alchemy for example. Only mages, alchemists and savants can.
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Post by thePOSTALmodder on May 8, 2008 8:00:03 GMT -5
1. Created a Morrowind Dark Elf, Valen Dreath reacted properly to me. 3. Vvardenfell's ship captain does not offer transport to Solstheim, only back to Cyrodiil. I do not know if this is intended. Side note, cities seems to be missing for me. I also do not know if this was intended (or still in the works) or not or if it is a problem on my end. We only intend to add Solstheim transportation to and from Khuul. But since there is nothing where Khuul should be, we haven't added that option either yet. There are no Vvardenfell cities or villages yet. Thanks to all who have been testing.
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Post by wyzzardd on May 8, 2008 8:20:56 GMT -5
I got to Solstheim through Percius, I believe. It seemed reasonable that he would offer it, but then again it does make sense to only go via Khuul.
Wyz
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Post by wyzzardd on May 8, 2008 8:25:46 GMT -5
I know, but with the amount of work that would take, (snip) Unfortunately, that's something not easy to implement with 100% success. (snip) Well, no, that was the point. It gives the player a feeling of choice because "Oooh goodie, I can annoy Ordinators constantly asking them to repair my stuff!" Even though they have all topics, their responses can be very different. A guard will never be able to tell you anything useful about alchemy for example. Only mages, alchemists and savants can. It's all good. It's helpful, though, to understand the group logic. It works for me! Wyz
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Post by kukaahi on May 8, 2008 20:27:24 GMT -5
You have a bug mentioned in the manual pertaining to the Morrowind birthsigns; the bug mentioned, did it pertain to Serpent, Ritual, Mage, Lover, Lord and Apprentice appearing as the Shadow birthsign? I read where you didn't want us mentioning bugs listed in the manual, but wasn't sure if this is the same.
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Post by wyzzardd on May 9, 2008 15:14:21 GMT -5
Here is where you can report bugs if you're a tester. Suggestions for testing: 4. Savegame Working? They should. They work for me. But just in case, start a new game, play a bit, save, quit game then reload. Just to make sure it works. I've tested the savegame function and have had no problems. I've also wandered across Morrowind, and I encountered no problems. Wyz
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Post by thePOSTALmodder on May 9, 2008 16:02:19 GMT -5
Great!
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Post by kukaahi on May 9, 2008 23:20:57 GMT -5
Ditto on savegame, I ran the save count high as well. No glitches, I have to go back in and refind a beard I noticed that had a gap in the middle of the beard texture.
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Post by john44 on May 11, 2008 11:42:21 GMT -5
This is probably not a real bug but may be something to make new players of this mod aware of. If you have a character save from early in the game, in the prison cell say, and use the console to change the race, later on you may not be able to choose some of the morrowind birth signs like the lady for example. I tested this and it always worked with new characters but not the changed saved ones.
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Post by wyzzardd on May 11, 2008 12:06:27 GMT -5
Hmmm..... Some of the Morrowind birth signs were not available to me at all when I created a new character, due to some "bug" that's reported in the manual (including the serpent, ritual, mage, lover, lord, apprentice). You got them to work when you created a new character?
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